This strategy extends into other facets of the game, too - different poses allow you to move in different ways, and you need to constantly be thinking about the angles at which you?re exposed. Rather, you have to pick up guns as you go along, and when you run out of bullets, you have to start using fists to make your enemies drop their guns. It?s not just a matter of emptying out your clip and reloading. That said, you?ve got to be strategic about using that firepower. The game is too stylish to be described as bloody, since there are shadows everywhere and your enemies crumple to the ground in artful poses, but the body count here is astronomical, and the game doesn?t shy away from supplying you with all the firepower you need. As you go through each level, your goal is to kill everyone who stands between you and the exit. Like, a lot more (which I assume is in line with the movies). Of course, John Wick Hex involves much more shooting. They?re both top-down games where stealth is pretty important, and you need to plan out your next moves as you go along. In fact, the Volume comparison goes even beyond that, since the two games are kind of similar. That, more or less, sums up my feelings towards John Wick Hex, too: it?s good for what it is, but I don?t think it?s a must-buy like either of those other games I mentioned above. I should have remembered, however, that he was also the man behind Volume - which I certainly found to be good enough, but not something that?s stayed with me ever since. Knowing Bithell had worked on this game, too, made me keen to check it out. Bithell is the man behind Thomas Was Alone and Subsurface Circular, which are two games I hold in very high regard. No, what really got me interested in John Wick Hex was the fact it was developed by Mike Bithell. Also, I think there may be three of them? Literally the only things I know about them are that they star Keanu Reeves, and they?re action films. See, I?ve never seen any of the John Wick movies. I was really excited to play John Wick Hex, but not for the reasons you might expect.
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